Recruitment Thread

Page 2 of 4 Previous  1, 2, 3, 4  Next

Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Stalker89 on Sat Mar 27, 2010 2:31 pm

okay, I'll show them with the colored def. crawler
avatar
Stalker89

Posts : 10
Points : 10
Join date : 2010-03-23

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Sat Mar 27, 2010 4:18 pm

Tobii wrote:Are you guys looking for a modeller? Smile

This is a quick show off:
Recruitment Thread - Page 2 Silo

The texture details is a shadow map from a high poly version.
http://upload.pirathavnen.dk/uploads/index.php?view=./Silo2.png

Let me know if it is any good.. Wink
It is pretty good, we would like you to model the packed and unpacked versions of the defense crawler on the moddb page, send pictures to my inbox when you are done and we will let you in.
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Trailhog250 on Sun Mar 28, 2010 11:22 am

Hey I saw over on moddb you said you were looking for mappers? I would be glad to make maps for this mod Very Happy
Here's a pic of one of my recent maps I made.

Recruitment Thread - Page 2 Cnc3ga11

It's suppose to be set in A North Carolina yellow zone.
If you like I could compress it and send it to you over on moddb?
Trailhog250
Trailhog250

Posts : 4
Points : 4
Join date : 2010-03-27
Location : USA Alabama

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Sun Mar 28, 2010 11:49 am

Work on your mapping skills some more, you will need to be able to script scenarios and other stuff, actually, Spider Pig Rocks can show you all of that.
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Trailhog250 on Sun Mar 28, 2010 3:46 pm

He can? Ok, I'll go talk to him then over on moddb and ask him if he can show me how to script.
Trailhog250
Trailhog250

Posts : 4
Points : 4
Join date : 2010-03-27
Location : USA Alabama

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  azurelao on Mon Mar 29, 2010 4:50 pm

saw your mod on moddb, and i must say, i was thinking of something like this myself, lol


i can model things if needed, but i dont have maya, so anything i do will have to be exported to you in an OBJ format.

i can texmap as well, as long as whatever im texmapping is in an OBJ format.

(have DAZ studio in which i can pretty much model anything, Wings 3D, UV mapper, and Photoshop)
avatar
azurelao

Posts : 5
Points : 5
Join date : 2010-03-29

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Mon Mar 29, 2010 4:52 pm

3ds max can export in .obj format, (I think) can you show us some of your textures?
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  azurelao on Mon Mar 29, 2010 5:18 pm

not exactly my best, as this was an early project, but....
Recruitment Thread - Page 2 BigDaddy_Post

made out of primitives and retextured. rendered without the nice lights to make it look pretty.

Recruitment Thread - Page 2 Cortana_Rai_Post

better, in terms of texturing. took a while to make, but i got it
avatar
azurelao

Posts : 5
Points : 5
Join date : 2010-03-29

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Mon Mar 29, 2010 5:21 pm

ok, what file type do you want the models in?

Also, right now, so I don't have two of the same texture, you don't have many options, but you can texture the Artillery Emplacement, when shriken gets back, you can get the obelisk models
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  azurelao on Mon Mar 29, 2010 5:23 pm

.OBJ pls
avatar
azurelao

Posts : 5
Points : 5
Join date : 2010-03-29

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Mon Mar 29, 2010 5:23 pm

ok then, so you'll do the artillery emplacement?
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  azurelao on Mon Mar 29, 2010 5:26 pm

yeah

send me the .OBJ's and ill get to work
avatar
azurelao

Posts : 5
Points : 5
Join date : 2010-03-29

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Mon Mar 29, 2010 5:26 pm

do you have msn messenger or xfire?
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  azurelao on Mon Mar 29, 2010 5:31 pm

should probably mention those...

MSN- theboss_42@yahoo.com
avatar
azurelao

Posts : 5
Points : 5
Join date : 2010-03-29

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Mon Mar 29, 2010 5:43 pm

but thats yahoo, lol, anyway, check your inbox
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Trailhog250 on Tue Mar 30, 2010 3:42 pm

Remember me? You told me to work on my mapping skills.. Well me and spider pig have been talking over on MODDB and I understand perfectly how to script campaigns Smile
And I have also improved my mapping skills by learning a thing or two, so...Do you still want me to help spider pig script and make maps?
Trailhog250
Trailhog250

Posts : 4
Points : 4
Join date : 2010-03-27
Location : USA Alabama

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Tue Mar 30, 2010 4:25 pm

yep, go for it
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Trailhog250 on Tue Mar 30, 2010 4:44 pm

Ok thanks Smile
Trailhog250
Trailhog250

Posts : 4
Points : 4
Join date : 2010-03-27
Location : USA Alabama

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  CnC_Lover on Wed Mar 31, 2010 4:04 am

Still in need of modelers? Just give me a concept picture and I'll get right to work. When I have the time to spare ofc ^^
avatar
CnC_Lover

Posts : 2
Points : 2
Join date : 2010-03-31

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Wed Mar 31, 2010 7:40 am

great, I got one for you that wasn't finished the first time

http://www.moddb.com/mods/redux/images/scorpion-tank-concept-i#imagebox
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  CnC_Lover on Wed Mar 31, 2010 12:10 pm

Ah yes, PizzaAtomica's concept. How many polygons do you want me to have?
avatar
CnC_Lover

Posts : 2
Points : 2
Join date : 2010-03-31

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Naraku on Wed Mar 31, 2010 4:07 pm

up to 5k
Naraku
Naraku
Admin

Posts : 69
Points : 778
Join date : 2010-03-05
Location : El Paso, TX

View user profile http://reduxmod.darkbb.com

Back to top Go down

Recruitment Thread - Page 2 Empty Maps

Post  LordNIKON on Fri Apr 02, 2010 11:40 am

I can do maps...I would like to get into codeing but I will not offer that as yet as I do not know what language you are using. (I know VB) but my question is.. are you using the CNC3TW world builder or CNC3KW worldbuilder?
Also I would need the attributes of the units in order to balance the map.
avatar
LordNIKON

Posts : 1
Points : 1
Join date : 2010-04-02

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  SilentMirage on Fri Apr 02, 2010 6:33 pm

The primary mod here is for C&C3, so it has to be the TW World Builder. TW has the SDK provided, but not KW, there's someone claim that KW has an SDK, but the problem is, it's not an official EA release. So the TW SDK is the safe side to use.
SilentMirage
SilentMirage

Posts : 107
Points : 113
Join date : 2010-03-31

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  SEA-106 on Fri Apr 02, 2010 8:47 pm

The unofficial KW SDK isn't even finished yet, if I read correctly.
avatar
SEA-106

Posts : 10
Points : 12
Join date : 2010-03-31

View user profile

Back to top Go down

Recruitment Thread - Page 2 Empty Re: Recruitment Thread

Post  Sponsored content


Sponsored content


Back to top Go down

Page 2 of 4 Previous  1, 2, 3, 4  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum