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Post  SilentMirage on Sat Apr 03, 2010 1:12 am

I don't know about you, but this is the one, right?

http://www.moddb.com/mods/kanes-wrath-mod-sdk

The question now is, will our mod leader & his team reconsider to shift everything towards the KW SDK? Or stick it to the safe side EA-released TW SDK?
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Post  Naraku on Sat Apr 03, 2010 8:12 am

It's not done yet, but if it is completed then... we could be the biggest, best, and only KW mod
but right now, we plan to do this on TW
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Post  Naraku on Sat Apr 03, 2010 5:34 pm

where's that damn texture artist? is it done yet =/
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Post  iPcc on Mon Apr 05, 2010 3:39 pm

Hi, I'm kinda new to modding but wants to help. I used to make maps for Red Alert 1 for personal use but that's a long time ago. Anyway, I know how to use Blender 3D for modeling and Photoshop for textures. Point me to the right way and I have couple of months to spare and help out.
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Post  OldComrade on Wed Apr 07, 2010 3:04 pm

Hi, looking for a musician?

My name's Pete. If you want to hear samples of my music you can check at portfolio.otherworldaudio.com.

I think it'd be great to be a part of the fans' final salute to Command and Conquer. Let me know if you're interested.

-Pete Marquardt
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Post  Naraku on Wed Apr 07, 2010 8:59 pm

iPcc wrote:Hi, I'm kinda new to modding but wants to help. I used to make maps for Red Alert 1 for personal use but that's a long time ago. Anyway, I know how to use Blender 3D for modeling and Photoshop for textures. Point me to the right way and I have couple of months to spare and help out.
google and get 3ds max 9, there should be a way to crack it so you can get it for free, also, look up some tutorials so that you know how


also, yes, we could use a musician
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Post  iPcc on Thu Apr 08, 2010 2:21 am

Naraku wrote:
iPcc wrote:Hi, I'm kinda new to modding but wants to help. I used to make maps for Red Alert 1 for personal use but that's a long time ago. Anyway, I know how to use Blender 3D for modeling and Photoshop for textures. Point me to the right way and I have couple of months to spare and help out.
google and get 3ds max 9, there should be a way to crack it so you can get it for free, also, look up some tutorials so that you know how


also, yes, we could use a musician

What final output format do you need? Blender 3d could export .obj models as well a wide array of other 3D formats.
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Post  SilentMirage on Thu Apr 08, 2010 7:20 am

I remember valid texture files can be done is when the texture is in TGA (Targa) format. That's what I used when I used the Windows NT-interfaced and un-user-friendly Lightwave. So far, I remember some of the basic skills of texturing, except that I can't put them back together again due to my very rusty skills, it's been, emm, like about at least 3 or 4 years I haven't been doing any 3D since it's not my specialty. I don't say "No, I don't do texturing", it's just that I'm not sure if I can do that.
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Post  Harrr on Thu Apr 08, 2010 1:16 pm

iPcc wrote:
Naraku wrote:
iPcc wrote:Hi, I'm kinda new to modding but wants to help. I used to make maps for Red Alert 1 for personal use but that's a long time ago. Anyway, I know how to use Blender 3D for modeling and Photoshop for textures. Point me to the right way and I have couple of months to spare and help out.
google and get 3ds max 9, there should be a way to crack it so you can get it for free, also, look up some tutorials so that you know how


also, yes, we could use a musician

What final output format do you need? Blender 3d could export .obj models as well a wide array of other 3D formats.

The final output needed is .w3x, which is supplied by EA via the SDK installer and only for Max9. Blender CAN be used in the pipeline as an intermediary, and can be saved as a .obj preferably (other formats especially .3ds will break the model at the UV seams), and the UVs will be transferred over.

However, 3ds max 9 is needed because that is where DirectX shaders are applied (which WILL make the unit look different and thus may warrant texture changes), and where the models are rigged to be correctly interacted with in game. So, here is a breakdown of the software that can be used for any specific job in the art pipeline

-Modeling: any 3d package that can export as .obj or .fbx
-Unwrapping: any 3d package that can export as .obj or .fbx and can save UV templates to an image
-Texturing: Actual texture maps can be created with any image editing software, BUT it's a good idea to use Photoshop with nVidia's Normal map filter plugin for the normals map, since that is what EA used, and settings are easily documented. You can also use Crazybump, or xNormal to create the normal map from a height-field map. Texture maps are 24bit or 32bit for an alpha channel .tgas
-Shaders: Must be applied using Max versions 7-9 with the 3ds max plugins from the SDK. I've seen that 2008 occasionally works, but that's not a guarantee.
-Rigging: Must be done using Max 7-9 with plugins from SDK
-Animation: Must be done using Max 7-9....theoretically, somethings you can get away with in another package, but your rig can't carry over, which may mean that CnC3 won't be able to interpret your animations and apply them properly.

Hope that helps.
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Post  Phantom139 on Sat Apr 10, 2010 7:26 am

I may be able to help with coding from time to time.

http://www.moddb.com/mods/expanded-wars-cc3

I run that project for C&C 3 if you need to see what I have done so far.
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Post  benno242010 on Fri Apr 16, 2010 1:01 pm

Naraku wrote:If you think you can contribute to the mod then post here, we need:

-Coders
-Texture Artists
-Concept Artists
-Modelers
-Mappers
-Animators

i have got alot of concept art iv been working on for a mutant faction and also alot for nods units and buildings, i dont no how to send them into the site, can some one please help me with this please? It will be a few weeks to till they are completely finished because about two thirds are only ruff sketches but il get them sorted out soon. Also could some one send me a link so i can download a modelers creation pack as i would love to build these drawings into usable 3d units. Please if any one can help me on this, send me a private message or add links onto this page, i would be very much greatful as i want to help as much as possible. As for the mutant faction thing, im not gonna bring that up any more but will send the sketches in too see if the moddling team likes any of the ideas or maybe use them in future new capaigns. Thanks to every one involved with this mod, your all a ray of light in this dark time of the tiberium universe, may you bring command and conquer back to its true glory!!!!. Smile
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Post  SilentMirage on Fri Apr 16, 2010 7:01 pm

If you're up for the modeling, here we use 3DsMax. There is also a texturing lesson which I wonder you're interested. Here's one provided by C7.

http://www.moddb.com/mods/cnciv/tutorials/basic-tutorial-on-texturing
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Post  benno242010 on Sat Apr 17, 2010 2:28 am

SilentMirage wrote:If you're up for the modeling, here we use 3DsMax. There is also a texturing lesson which I wonder you're interested. Here's one provided by C7.

http://www.moddb.com/mods/cnciv/tutorials/basic-tutorial-on-texturing

were can i find a version of 3DsMax, wouldnt mind giving this a go.
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Post  SilentMirage on Sat Apr 17, 2010 5:49 am

Google will be your friend, buddy. Wink

Anyway, I don't mind helping you out, here's the link to the official site & download of 3DsMax (Yes, it's an Autodesk product).

http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571450

Take note that it is a trial version, so you're going to need to find a way to crack it to full version. This mod project is going to take a long time, not to mention we got lots of crappy looking C&C4 units need remodeling, the first project given to another modeler is the Scorpion Tank. Naraku here can explain more if you're up for the task.

Good luck, and hope you have fun too. Wink
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Post  Naraku on Sat Apr 17, 2010 8:50 am

torrent 3ds max 9, its better and has plugins that you need from EA that are not for 2010
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Post  benno242010 on Sun Apr 18, 2010 9:15 am

Naraku wrote:torrent 3ds max 9, its better and has plugins that you need from EA that are not for 2010

Thank you for the help waiting for it to finish installing then gonna go start the walkthrough, hopefully il pick this up pritty quick so i can give you all a hand Very Happy Thanks again Very Happy
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Post  benno242010 on Sun Apr 18, 2010 9:18 am

SilentMirage wrote:Google will be your friend, buddy. Wink

Anyway, I don't mind helping you out, here's the link to the official site & download of 3DsMax (Yes, it's an Autodesk product).

http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571450

Take note that it is a trial version, so you're going to need to find a way to crack it to full version. This mod project is going to take a long time, not to mention we got lots of crappy looking C&C4 units need remodeling, the first project given to another modeler is the Scorpion Tank. Naraku here can explain more if you're up for the task.

Good luck, and hope you have fun too. Wink

Im not gonna take any task on just yet, need to work out how to use the software to its full potential before i try doing anything that could be useful to this project. gonna start on the walkthrough today and hopefully il no how to use this programme fairly soon. Very Happy
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Post  SilentMirage on Mon Apr 19, 2010 6:51 pm

Don't sweat it, we're not in a rush. But just be sure don't get into Starcraft 2 too much when released. Wink Hopefully we will show them that this mod can start with a bang.
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Post  Stalker89 on Sun May 23, 2010 2:49 pm

Hello!
Sorry for not be here for a long time, I have a few private life problem which make my days a "bit" messy.

Colored Nod support crawler:
http://dgabor.deviantart.com/#/d2q9vlb
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Post  Naraku on Sun May 23, 2010 5:22 pm

Stalker89 wrote:Hello!
Sorry for not be here for a long time, I have a few private life problem which make my days a "bit" messy.

Colored Nod support crawler:
http://dgabor.deviantart.com/#/d2q9vlb
I dig it, what you need to do now is to add me and get window live messenger so i can talk to you, navyshark55@hotmail.com is my address. You also need to download skype because we will have a meeting on it soon, get to me asap
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Post  Stalker89 on Mon May 24, 2010 7:24 am

I added you (my addres: dg19@freemail.hu), also I have a skype addres (DesoBrother, HU) so you can add me.
Only 1 little problem: my exams going to be at juni 3 and 4, till then I havn't be to much time to making concept, sorry! Sad
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Post  Naraku on Tue May 25, 2010 5:43 pm

Concept artist, could you make me a concept of the "Ravager"? it is essentially a larger version of the venom equipped with a flame turret. The ravager is a low-flying large helicopter with a flame turret on the bottom and anti-air missiles on the top.
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Post  Stalker89 on Wed May 26, 2010 8:20 am

Yes I can.

it is essentially a larger version of the venom...
...The ravager is a low-flying large helicopter...
so it's will be a vtol or a rotorcraft?
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Post  Naraku on Wed May 26, 2010 6:49 pm

It's a nod unit
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Post  SilentMirage on Sat May 29, 2010 5:45 am

Err, isn't that unit name already been taken by the Scrin as seen in Kane's Wrath?
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