C&C4's new storylines

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Post  SilentMirage on Thu Apr 01, 2010 7:38 am

Before anyone reads, this whole thread is going to take a long time because of the many things I wrote. For the modders who are also storywriters, I hope you find this interesting.

Since EA’s storylines are, just ok or no good to some others, I decided to write a brand new one which I hope it’ll fix the problem. I’ll be writing them here in outline form so it won’t become like a fiction. And be careful, my storyline I wrote here might be inaccurate since I don’t play the crappy game. From here I’ll also write secondary missions, which they are optional to complete. Oh, lastly, sorry, I don't have Nod & Scrin just yet, it takes hours for me to do the thinking to create something interesting as well as applying the "What If" rule, so the GDI one here is a revised version of EA's, Nod & Scrin are all in totally different perspective, similar to Westwood did with their storylines (Yes, they use the "What If" rule), they're all separate and never interact with each other.

GDI : (Like EA’s storyline but without the Commander’s wife)
• You start off as 1 of the 5 chosen ones (With the optical implants to open the Scrin portal).
• Mission 1 : Motorcade protection and would be VIP to protect. Introduction to any new units & Gideon.
• Primary Mission 2 : TCN under attack from Gideon’s forces (No air units are in used)
o Secondary Mission : Gideon is holding up a GDI air force base, complete this mission to gain air support for your primary mission.
• Mission 3 : Gideon is moving in on the Scrin Tower Research Station, both GDI & Nod forces loyal to Kane are under attack and needs your help. Secretary Rios & Kane are in the Research Station (Critical Structure, destroyed results in mission failure).
• Mission 4 : Starts as a commando mission to investigate the outskirt of a city which is under fire from Gideon’s forces, later on discovered as the Forgotten which your commando spies thought it was, and you get a base and start destroying them. But GDI doesn’t know that the celebration is too soon to arrive, and suddenly the real forces belongs to Gideon arrives to attack the city.
• Primary Mission 5 : The source of the Forgotten attack is somewhere coming from a mountainous base, GDI assaults it to pay for the civilian casualties back from the previous mission. Unaware later on, Scrin attacks your primary base! Battlefield expanded, a Scrin base detected including other cities are destroyed by Scrin forces, not to mention a few more Forgotten survivors dying out there.
o Secondary Mission 1 : The Forgotten has a nearby war factory production centre, take it out to make your primary mission easier. A.K.A. cut down the number of enemy reinforcements.
o Secondary Mission 2 : The Forgotten has an air force base inside a canyon, take it out to eliminate the air patrols inside the primary mission.
• Mission 6 : The source of the Scrin attack came from somewhere on Earth, it’s counter strike time. Mission starts show Kane loyalists & Gideon Nod are fighting against the Scrin while also fighting with each other. Your task is simple, fight alongside Kane’s Nod forces and eliminate the Scrin. Sorry, no Gideon to face this time as his base has been overrun right after you rescue Kane’s loyalists, his base is expendable, so you have a choice to play either to leave his base slaughtered out or build a secondary base inside his base to protect it.
• Mission 7 : The GDI HQ which connects to Col. James is under attack by Gen. Riggs’ GDI forces. It starts out as a few Zone Troopers coming over to bring Col. James to justice, but her forces actually fights back. What the hell? They fight back! Protect the HQ and eliminate Riggs’ base, a VIP bunker is also there, eliminate it to kill Riggs. But what you & your forces don’t know is that Riggs is not there which you thought he’s dead after you destroyed his bunker.
• Mission 8 : Col. James is already in the Scrin tower. You as the Commando (Remember you can play as Anton Slavik in one of the TS Nod missions?) must make way outside of the prison and go to a GDI air base quietly while you take out the power. Then you infiltrate an airfield so you can take control of an Orca Fighter so you can meet with James, but be careful, GDI & Scrin are fighting against each other, stay away from the fight while you make it to the tower silently, but you’re actually heading and landing into a Kane-controlled Nod base, so you have no problem completing this mission.
• Mission 9 : With Col. James go on solo to take out Kane, you will start out with a GDI MCV and work alongside Kane (Who already has a base) to capture Gideon. And yeap, the Nod Pyramid as seen in TS is back as Gideon’s VIP bunker. Destroy the pyramid, but Gideon will escape, so capture his escape transport (Which will pop out from a secret entrance. Similar scenario when you are trying to capture Brother Marcion). Once captured, escort Gideon to Kane’s base. But there’s a problem, before you can capture Gideon, the Forgotten is back and it’s allying with Gideon, take them out as well.
o Secondary Mission 1 : Commando mission time! James needs your help to get to the ceremony which Kane is planning for Gideon’s future execution. Your task is to escort her to the point where she’ll be sniping in the next FMV. Yes, she’ll be sniping out Kane’s Nod forces, so make sure to keep the casualties to a minimum to avoid detection. Once complete, she’ll give you additional troops for your primary mission.
o Secondary Mission 2 : Reports show that the Forgotten is working with Gideon’s forces, you have an MCV to start with and to take out the Forgotten’s refinery bases in order to cut off their supply line of funds. Once done, your primary mission will only have to face smaller Forgotten forces.
• Before you start your next mission, the script will be changed. As Kane says “Peace through Power”. James shoots and says it’s a confirmed kill, Kane is dead. But then your soldier gives you a report shows that Gideon’s forces are attacking the TCN Hub in New Adans, you get to it!
• Mission 10 : The Final Mission! Some of Gideon’s forces are not following Kane, so they run away to a refuge centre which is build by the Forgotten forces. Your task is to eliminate the huge Forgotten base (With only a few Hand of Nods & War Factories, one refinery and zero Nod defences to worry about). Orca Bomber squadron B13 will assist you on this one. Yes, the TCN is in this mission, it starts out as the remains of Gideon’s forces are attacking it, but your real threat will be the Forgotten.
• The FMV script will be changed, once after James shot Kane and it’s your turn to shoot you at point blank. You fought back, unfortunately, you have been defeated and James is about to shoot you. But Kane grabs her and chokes her like you see in the Nod Ending FMV, Kane says, “You forgot the most important thing, James. YOU CAN’T KILL THE MESSIAH!” And James is dead. Once dead, Kane thanks you as he enters the portal. Don’t worry, you’re still alive.
• Upon the next and last FMV, the script will be added and says you, the Commander, had helped Kane & his followers to ascend. A parade is dedicated to you for your victorious work!

Well, what do you think? I hope it didn't bore you too long. I may write a Nod & Scrin one if you're interested, but bear in mind that those may take much longer than GDI's due to the "What If" rule we're using.
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Post  Naraku on Thu Apr 01, 2010 7:47 am

We actually already had that "what if" idea, the somewhat small scrin campaign in 1.2 will be about the invasion that never happened, the nod campaign will feature a Nod commander like it was supposed to, and the ending will be slightly different because of the role you play in it, the campaign endings for GDI and Nod will be different, but we are still deciding on how different it will be. Since the campaign doesn't come out until 1.1, we would appreciate it more if we were to get more people to help us on getting modeling, texturing, coding, and animations done, because this mod will have tons of units and structures, more than in any other mod.
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Post  SilentMirage on Thu Apr 01, 2010 8:50 am

Thanks for your read, anyway, I'll continue to write if you want me to despite I'm a busy full timer. But right now you should worry about your modding team rather than storywriters, I can be your writer, you can use some of mine but as long as you give me credit (In the future of course, and with a different name, this name I'm using is to hide my old & original nickname), I also don't mind if you revise the story either.

When I was at Amazon, I spotted the reviews at C&C4 is mostly 1 STAR, over a hundred against less than 10 who voted more than 1 STAR. I have my doubts that people may not like the storyline, so we have to come out with something better by the time this mod gets a lot of attention in order to make the betrayed & WW fans happy.
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Post  IamError on Thu Apr 01, 2010 2:24 pm

Your story is good, but I couldn't read it all the way. It might be because I'm pretty tired and the text seemed to hurt my eyes, or some shit, so I'll read it tomorrow. From what I read (Might be because I'm tired), It's good but I've seen better.
Meh, I'm in the mood for making stories, so I'll probably have one too long post tomorrow.

Just, please, don't take this as I'd say that you suck, because you don't and I did find it intresting.
Aaaand, because I'm a bitch I'm just gonna link one of my stories over here, see if you like it or something.

Hell, I'm going to bed. I'm pretty confusing when I'm tired.
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Post  benno242010 on Thu Apr 01, 2010 3:28 pm

hi im new to your modding site and thanks for letting me join, like many cnc fans iv followed the game from the very start and i hate cnc 4 just like every one else. iv not wrote as missions like yours but here it goes....

In the future our world has been turned to a waste land, destroyed by war and reclamed by tiberium. The surviving races of man kind are on the brink of extinction and the future is uncertain as tiberium is taking over! Nod, the mighty brotherhood, is searching for a way to gain new technology to control the power of tiberium, to harness its limitness potential and to control its raging destructive growth in order to save the remains of the earth. GDI, the mortal enemies of nod, are seeking similar technology, to stop tiberium growth and to harness its true potential to lead man kind into a new golden age of peace. Both factions fought back the scrin, both factions defeated the scrin and both factions fought for different reasons.

GDI fought to protect the inicent, to protect its claim on the earth and to secure the future of mankind.

NOD fought for the control of tiberium, to prove the brotherhoods worth and to secure its own future in the halls of history.

Now both GDI and NOD have similar problems again, if they dont find a way to control tiberium, they are extinct!!!! NOD has found tht the scrin possesed the ability to manipulate tiberium to there own mean and has gathered all the scrin technology it can find but with the scrin no longer on earth, there research has come to a stand still, they need to activate the portal, they need the scrin. GDI holds the power to the portals activation and NOD no's this, so the war ignites again! The fruits of war finds NOD opening the portal (Show clip of kane going into the portal and his army disappearing) but in doing so they find an old enemy waiting for them and also a new threat, the mutant nation (The Forgotten). Whilst Nod have left in search of the scrins technology, the forgotten rise, armies, upon armies of mutants rise from the waste lands, there army so vast and powerful, GDI and the remaining NOD forces struggle to control them, for in the mist of the last war, the mutants found out that GDI and NOD want rid of tiberium, meaning the end of the mutant nation, the falling of the forgotten. There armies holding revamped weaponary made from old parts of tanks and technologies, they seek to wipe humanity of the face of the planet, in order to survive!

The forgotten, pushing back humanities armies, seem to be winning the war, when NOD return with Kane through the portal, retreating from the Scrins home world having failed there mission and the scrin hot on ther tails, fall into the middle of the forgottens new found war. Now the tiberium conquest begins!!

The forgotten, realising that NOD has returned, fortify there new found land, upgrading there weapons once more with the new found GDI weaponary and knuckle down for the fights of there lives! Nod, trapped inbetween the forgotten and the Scrin, seek refuge in the red zones with the NOD forces they left behind, now back in there main base operations and prepare there new technology, weaponising tiberium once more to its devastating destructive power! GDI, low on troops and weapons, seek old weapon stashes from the era of the tiberium sun, hidden to the north. Once having the weaponary they recruit all remaining civilians and head back to the front line. The Scrin, back on earth and with there portal open, bring frighteningly powerful new weaponary with them and an endless supply of recruits from the portal, the set there base at the portal and prepare for the ultimate vengenace! TOTAL DOMINATION OF EARTH.

With all four factions in place and all ready for war, the second tiberium war begins, with vast violence and destructive power like you have never seen before, the earths biggest war of survival begins!! Who will be victorious? you decide!!

ENDINGS:
GDI - They push through the factions, with old powers of the tiberium sun backing the armies new found strength. De-activating the portal and laying waste to the scrin, Destroying NOD's base of operation, leaving there remaining army to flee and destroying the forgottens armies, laying waste to there leaders and bases. GDI using technology found from the remains of the scrin armies, gain control of tiberium, stopping it growing and harvesting it to rebuild the crumbling cities.

NOD - destroy GDI's new found power of the tiberium sun, leaving the small remenants of there force going into hiding. They then tun to the forgotten,breaking there defenses, slaying there command and armies. stealing the mutants DNA manipulator technology, they upgrade the brotherhoods main ground forces, making them stronger and more resilent to tiberium weaponary (scrin weapons), they take on the scrin once more, defeating them at the portal. With the world covered in tiberium, they begin to harvest the tiberium, using there massive income they get the brotherhoods armies ready to enter the portal once more and finish what they started!!

THE FORGOTTEN - having gained a massive foothold in the north, they first take on the GDI, destroying everything in there path, taking over the reamains of the blue zones and destroying the GDI tiberium control technology. WIth the GDI defeated they take on NOD! with NOD's weapons based on tiberium, there effects are minimal and they flood NOD's defenses, capturing NOD's forces and kane, they beging to change them, mutating the survivers to take revenge on NOD for Kane tiberium testing from the renegade era, changing kane forever!! Now with a new army, the are stronger than ever! and take over the Scrins base, like a plague! With the remaining scrin, retreating, seeing the almighty power of the THE FORGOTTEN, they escape through the portal and seal it behind them. With THE FORGOTTEN now in control of the world, they use there new found technologies, they create a new found world, a world based on tiberium, ruled by a nation of mutants.

THE SCRIN - Having been once defeat on earth, the attacked on there home planet, they 1st attack NOD, destroying there main threat and gathering up there stolen technolgy, they destroy the temple of NOD trapping kane in the rubble once more and leaving him to die! With Kane gone, the remaining forces of NOD run for there lives! With NOD out the way, they take on THE FORGOTTEN, even with the mutants stolen technologies and extreme violence and rage, the scrin lay waste to there fortified cities, destroying every mutant in there path. Leaving nothing but a path of destruction behind them, they head for the GDI blue zones, knowing GDI are the last defense of the earth, the scrin throw everything at them, destroying all the blue zones and crippling the last hope for the world, they lay waste to everything GDI have. Now in control of the planet, the Scrin begin to harvest all the tiberium and take it back to the home planet, stripping the planet bear and at the same time, killing any survivers they come across.

With the war over, only one faction can be left standing, the dawn of tiberium twilight begins!!!

NEW;
- factions
- units
- super weapons
- technology
- maps
- a whole new C&C 4!!
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Post  Naraku on Thu Apr 01, 2010 4:16 pm

*we are not changing the C&C4 storyline, we are "bending" it
*we are not short of ideas, thank you very much, we are short on people to carry them out.
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Post  SilentMirage on Thu Apr 01, 2010 6:44 pm

Don't worry about it, Error. I did the best as I can to compile all the points together. If I would to write it in fiction form, it's a whole lots of texts and probably the length of my post will become 3 times as long. So point forms is all I did. Wink
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Post  IamError on Fri Apr 02, 2010 5:20 am

SilentMirage wrote:Don't worry about it, Error. I did the best as I can to compile all the points together. If I would to write it in fiction form, it's a whole lots of texts and probably the length of my post will become 3 times as long. So point forms is all I did. Wink

Won't worry about it, SilentMirage.
But since Naraku said that they already have a story (And I do hope that it's breathtaking or something), I won't waste my breath by doing one of my own.
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Post  benno242010 on Fri Apr 02, 2010 5:28 am



Last edited by benno242010 on Fri Apr 02, 2010 5:34 am; edited 1 time in total
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Post  benno242010 on Fri Apr 02, 2010 5:34 am

Naraku wrote:*we are not changing the C&C4 storyline, we are "bending" it
*we are not short of ideas, thank you very much, we are short on people to carry them out.

i am sorry its just a story made up of a better concept than that of EA's pile of cr ap! Its not intended to upset any1!! You need to make he story alot better and not end it with the portal, coz it strips the world of tiberium and takes away the vast part of NOD's army. in other words it kills the game off, so although with your greatest efforts to correct EA's mistakes, by sticking to the story line you will still kill it off!
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Post  Golan2781 on Fri Apr 02, 2010 8:50 am

Naraku wrote:*we are not changing the C&C4 storyline, we are "bending" it
*we are not short of ideas, thank you very much, we are short on people to carry them out.
I hope you will expand the CNC4 story heavily, as it really seems kinda empty ATM with most details being pretty irrelevant.
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Post  Naraku on Fri Apr 02, 2010 8:51 am

Golan2781 wrote:
Naraku wrote:*we are not changing the C&C4 storyline, we are "bending" it
*we are not short of ideas, thank you very much, we are short on people to carry them out.
I hope you will expand the CNC4 story heavily, as it really seems kinda empty ATM with most details being pretty irrelevant.

I know, C&C4 had the potential to have 20+ missions for each side, and there are so many plotholes..
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Post  Golan2781 on Fri Apr 02, 2010 8:52 am

Well, at least that means you guys have quite some freedom in adding your own ideas without risking to break the newly established canon. Wink
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Post  Naraku on Fri Apr 02, 2010 8:54 am

ya know, we do have a chatbox afro
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Post  SilentMirage on Fri Apr 02, 2010 10:29 am

I may not be the best storywriter, but I'm doing my best to keep it as Westwoody as possible. But don't worry, I'm a generous guy, so I usually leave most of the storywriting and decision making all to the modding team leaders. Wink After all, we don't want to create a storyline which suddenly creates new holes or makes no sense.
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Post  iPcc on Mon Apr 05, 2010 4:03 pm

Well, since the original story of C&C:4 initially involves the Scrin (but was later removed due to budget constraints) why not include them on the story? Here's my humorous take on it:

While GDI and NOD are building the TCN initiative, Scrin orders a full invasion on Earth. They arrived using the last remaining warp gate tower that stands. They started invading Blue Zones defended by GDI and thus forcing GDI to respond. While GDI and Scrin were fighting, Kane and his NOD brothers, sneakily went to the other side of the warp gate tower. He founds out that Scrin's motherland is empty (due to every alien invading Earth) and saw a cord going from the tower to a some sort of an alien power plant.

He pulls the plug and thus the warp gate goes offline. The full Scrin armada is now trapped on Earth killing every single GDI while Kane and the brotherhood are partying in one of the beaches in the Scrin's motherland.

The Plug - a technology of peace!
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Post  Naraku on Mon Apr 05, 2010 4:34 pm

iPcc wrote:Well, since the original story of C&C:4 initially involves the Scrin (but was later removed due to budget constraints) why not include them on the story? Here's my humorous take on it:

While GDI and NOD are building the TCN initiative, Scrin orders a full invasion on Earth. They arrived using the last remaining warp gate tower that stands. They started invading Blue Zones defended by GDI and thus forcing GDI to respond. While GDI and Scrin were fighting, Kane and his NOD brothers, sneakily went to the other side of the warp gate tower. He founds out that Scrin's motherland is empty (due to every alien invading Earth) and saw a cord going from the tower to a some sort of an alien power plant.

He pulls the plug and thus the warp gate goes offline. The full Scrin armada is now trapped on Earth killing every single GDI while Kane and the brotherhood are partying in one of the beaches in the Scrin's motherland.

The Plug - a technology of peace!

ahh, I love that quote
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Post  granyte on Mon Apr 05, 2010 9:58 pm

SilentMirage wrote:I may not be the best storywriter, but I'm doing my best to keep it as Westwoody as possible. But don't worry, I'm a generous guy, so I usually leave most of the storywriting and decision making all to the modding team leaders. Wink After all, we don't want to create a storyline which suddenly creates new holes or makes no sense.



you apparently made it way to westwoods for some people LOL
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Post  SilentMirage on Tue Apr 06, 2010 2:52 am

Don't get me wrong, I don't write these for the Westwood haters, I'm doing this for the whole community which consists of old Westwood & current EA fans (Not to mention C&C4 haters). Yes, the Westwood haters are obviously hardcore EA fanboys, so they know they can threaten me, possibly they might threaten this mod.

It begins me to wonder, is Westwood really a sensitive word? Once that name is mentioned, trolls & haters will start gathering to attack the one who wrote it. Come on, Westwood is the founder of C&C, NOT EA. Suspect And besides, Westwood did the job on our franchise very well, EA is not.
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Post  havok_88 on Mon Apr 12, 2010 1:40 pm

i really like the idea of benno's story line. It reintroduces and puts a final touch on the forgotten and I would speculate that a large following would enjoy to see the mutant faction have an actual story line and be playable.

As far as the scrin, nod and gdi campaigns are concerned bringing justice to the story line from where it was really headed after TS:FS or just after TS would be optimal in my own opinion. However, EA did not entirely create a void in the C&C tiberian universe because we can look at the ideas they had and redo the poor execution.

The idea of the TNC is not bad but implementing it in the way they did removed a lot of the need to "gather resources". This community could easily show that if we like the TNC idea how to properly make it work for the players.

Ascension has been key for Kane since the beginning so while EA ended the campaign in away that was fitting it left far too many "what the hell". I can only speka for myself but I would like "as the commander" to be informed as to why he did what he did and what his future plans even if they are short sighted plans.

Remember these ideas and I hope that even if they are not used they spark something better to be used in the mod.

Peace through Power
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Post  IamError on Tue Apr 13, 2010 2:01 pm

It's fun being a westwood fan, excpesially when you know a couple of guys who are harcore RTS EA fans. Even more fun is when they try to insult you, only being unsulted back with something much worse. I just love how they rage.

While CNC4 really isn't such a bad game, it's certainly not a Command & Conquer title. They are around gathering resources and such, building a base. Which was all taken away by CNC4. Also the inbalanced Multiplayer (Something which I don't recall in any other C&C game yet) just broke it for me. It's not really fair when all you have is a couple of Tier I units (That suck) and someone has got some über destruction walkers. But the reason I still hate is because it has the title Comman & Conquer. That title says that this game is awesome. CNC4 isn't awesome.

Peace through power, bitches. Kane lives!
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Post  SilentMirage on Tue Apr 13, 2010 9:44 pm

IamError wrote:It's fun being a westwood fan, excpesially when you know a couple of guys who are harcore RTS EA fans. Even more fun is when they try to insult you, only being unsulted back with something much worse. I just love how they rage.

While CNC4 really isn't such a bad game, it's certainly not a Command & Conquer title. They are around gathering resources and such, building a base. Which was all taken away by CNC4. Also the inbalanced Multiplayer (Something which I don't recall in any other C&C game yet) just broke it for me. It's not really fair when all you have is a couple of Tier I units (That suck) and someone has got some über destruction walkers. But the reason I still hate is because it has the title Comman & Conquer. That title says that this game is awesome. CNC4 isn't awesome.

Peace through power, bitches. Kane lives!

I know, I even encounter people are starting to drop my karmas. After all, those EA VS Westwood fans war just never stop, and where did all that war comes from, it's from EALA itself, not from us. No EALA is the Adolf Hitler who started the war and we are the soldiers are fighting out here for nothing.

Anyway, C&C4 maybe ok for me to try, but too bad I'm not very good with RTT, so I'm not interested. Even if I would be an RTT player, I will play it, ONLY if C&C4 is a brand new game with a non-C&C name. Like the jihad video I watched in Youtube, a little like Generals but much worse, it's a non-C&C game but steals the C&C name.

If only should have test their Crawler systems and all that on a brand new game. Not on C&C4! No

By the way, check this one, one of our 2 C&C fathers, Adam Isgreen comments on C&C4, read all about it!

http://obscured-view.com/?p=449
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Post  Naraku on Tue Apr 13, 2010 10:02 pm

IMO, C&C Generals Zero Hour was the most fun C&C ever made
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Post  SilentMirage on Tue Apr 13, 2010 10:11 pm

Naraku wrote:IMO, C&C Generals Zero Hour was the most fun C&C ever made

I got to admit, I did have fun with Generals & Zero Hour, but I treat them as a regular RTS, not the original C&C RTS we know. EA didn't know what they were doing during that time. Evil or Very Mad Today, C&C4 is just NOT C&C & RTS like we know, theirs is a pure crap & a copy-from-other-games RTT.
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Post  SilentMirage on Fri Apr 16, 2010 5:39 am

I hope this is a reasonable double post.

Well, there you have it. After I read the recent CNCNZ Roundtable, http://www.cncnz.com/features/roundtable/2010/28/ . Apparently things are not looking good, and it's OFFICIAL, the story is no good as written in Question 2, the whole thing is like back to the drawing board. I guess my revised version of the GDI storyline may not be worth it after all. The reasons of it has been criticized in the following as written in the Roundtable :

1. Epic conclusion? A BIG FAT NO!!
2. C&C4's storyline has relatively zero connection to the past lore of the Tiberium universe
3. As usual, campaign is too short.
4. Rushed and poorly executed.
5. C&C4 simply adds more plot holes, raises more questions, and takes everything we loved about Command & Conquer and throws it away.

So Naraku, Spider_Pig_Rocks, I guess you'll figure out to write something to satisfy us now. Rock on!

PS : Speaking of EVA as said by one of the speakers, I'm not sure if it sounds good in C&C4 (Both GDI & Nod). But I do remember that people say GDI's version is like a remixed version of RA3's EotRS, Nod's EVA is like an angry old man and without the reverb (compare to C&C3's Nod EVA, which sounds a little like Darth Vader but only by 40-60%, the seriousness is there but not quite much compare to TS' CABAL).

I wonder if this mod will feature the newer voices and much more serious tones of EVA & LEGION, for example, like EVA & CABAL in Tiberian Sun, they're kickass! Eva sounds begin to lose its seriousness ever since RA3 was developed. Hopefully this mod will have it sound more serious instead. Or are we going to retain the original C&C3 Eva sounds from all factions?
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