Command & Conquer IV: Tiberian Eclipse
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Recruitment Thread

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Post  Stalker89 Sat Mar 27, 2010 2:31 pm

okay, I'll show them with the colored def. crawler
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Post  Naraku Sat Mar 27, 2010 4:18 pm

Tobii wrote:Are you guys looking for a modeller? Smile

This is a quick show off:
Recruitment Thread - Page 2 Silo

The texture details is a shadow map from a high poly version.
http://upload.pirathavnen.dk/uploads/index.php?view=./Silo2.png

Let me know if it is any good.. Wink
It is pretty good, we would like you to model the packed and unpacked versions of the defense crawler on the moddb page, send pictures to my inbox when you are done and we will let you in.
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Post  Trailhog250 Sun Mar 28, 2010 11:22 am

Hey I saw over on moddb you said you were looking for mappers? I would be glad to make maps for this mod Very Happy
Here's a pic of one of my recent maps I made.

Recruitment Thread - Page 2 Cnc3ga11

It's suppose to be set in A North Carolina yellow zone.
If you like I could compress it and send it to you over on moddb?
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Post  Naraku Sun Mar 28, 2010 11:49 am

Work on your mapping skills some more, you will need to be able to script scenarios and other stuff, actually, Spider Pig Rocks can show you all of that.
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Post  Trailhog250 Sun Mar 28, 2010 3:46 pm

He can? Ok, I'll go talk to him then over on moddb and ask him if he can show me how to script.
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Post  azurelao Mon Mar 29, 2010 4:50 pm

saw your mod on moddb, and i must say, i was thinking of something like this myself, lol


i can model things if needed, but i dont have maya, so anything i do will have to be exported to you in an OBJ format.

i can texmap as well, as long as whatever im texmapping is in an OBJ format.

(have DAZ studio in which i can pretty much model anything, Wings 3D, UV mapper, and Photoshop)
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Post  Naraku Mon Mar 29, 2010 4:52 pm

3ds max can export in .obj format, (I think) can you show us some of your textures?
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Post  azurelao Mon Mar 29, 2010 5:18 pm

not exactly my best, as this was an early project, but....
Recruitment Thread - Page 2 BigDaddy_Post

made out of primitives and retextured. rendered without the nice lights to make it look pretty.

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better, in terms of texturing. took a while to make, but i got it
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Post  Naraku Mon Mar 29, 2010 5:21 pm

ok, what file type do you want the models in?

Also, right now, so I don't have two of the same texture, you don't have many options, but you can texture the Artillery Emplacement, when shriken gets back, you can get the obelisk models
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Post  azurelao Mon Mar 29, 2010 5:23 pm

.OBJ pls
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Post  Naraku Mon Mar 29, 2010 5:23 pm

ok then, so you'll do the artillery emplacement?
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Post  azurelao Mon Mar 29, 2010 5:26 pm

yeah

send me the .OBJ's and ill get to work
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Post  Naraku Mon Mar 29, 2010 5:26 pm

do you have msn messenger or xfire?
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Post  azurelao Mon Mar 29, 2010 5:31 pm

should probably mention those...

MSN- theboss_42@yahoo.com
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Post  Naraku Mon Mar 29, 2010 5:43 pm

but thats yahoo, lol, anyway, check your inbox
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Post  Trailhog250 Tue Mar 30, 2010 3:42 pm

Remember me? You told me to work on my mapping skills.. Well me and spider pig have been talking over on MODDB and I understand perfectly how to script campaigns Smile
And I have also improved my mapping skills by learning a thing or two, so...Do you still want me to help spider pig script and make maps?
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Post  Naraku Tue Mar 30, 2010 4:25 pm

yep, go for it
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Post  Trailhog250 Tue Mar 30, 2010 4:44 pm

Ok thanks Smile
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Post  CnC_Lover Wed Mar 31, 2010 4:04 am

Still in need of modelers? Just give me a concept picture and I'll get right to work. When I have the time to spare ofc ^^
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Post  Naraku Wed Mar 31, 2010 7:40 am

great, I got one for you that wasn't finished the first time

http://www.moddb.com/mods/redux/images/scorpion-tank-concept-i#imagebox
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Post  CnC_Lover Wed Mar 31, 2010 12:10 pm

Ah yes, PizzaAtomica's concept. How many polygons do you want me to have?
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Post  Naraku Wed Mar 31, 2010 4:07 pm

up to 5k
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Post  LordNIKON Fri Apr 02, 2010 11:40 am

I can do maps...I would like to get into codeing but I will not offer that as yet as I do not know what language you are using. (I know VB) but my question is.. are you using the CNC3TW world builder or CNC3KW worldbuilder?
Also I would need the attributes of the units in order to balance the map.
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Post  SilentMirage Fri Apr 02, 2010 6:33 pm

The primary mod here is for C&C3, so it has to be the TW World Builder. TW has the SDK provided, but not KW, there's someone claim that KW has an SDK, but the problem is, it's not an official EA release. So the TW SDK is the safe side to use.
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Post  SEA-106 Fri Apr 02, 2010 8:47 pm

The unofficial KW SDK isn't even finished yet, if I read correctly.
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