Recruitment Thread
+16
iPcc
SEA-106
SilentMirage
LordNIKON
CnC_Lover
azurelao
Trailhog250
Loreweaver
Tobii
Stalker89
_L_o_k_i_
CnC_Fin
Spider_Pig_Rocks
Huhnu
IamError
Naraku
20 posters
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Re: Recruitment Thread
okay, I'll show them with the colored def. crawler
Stalker89- Posts : 10
Points : 10
Join date : 2010-03-23
Re: Recruitment Thread
It is pretty good, we would like you to model the packed and unpacked versions of the defense crawler on the moddb page, send pictures to my inbox when you are done and we will let you in.Tobii wrote:Are you guys looking for a modeller?
This is a quick show off:
The texture details is a shadow map from a high poly version.
http://upload.pirathavnen.dk/uploads/index.php?view=./Silo2.png
Let me know if it is any good..
Re: Recruitment Thread
Work on your mapping skills some more, you will need to be able to script scenarios and other stuff, actually, Spider Pig Rocks can show you all of that.
Re: Recruitment Thread
He can? Ok, I'll go talk to him then over on moddb and ask him if he can show me how to script.
Trailhog250- Posts : 4
Points : 4
Join date : 2010-03-27
Location : USA Alabama
Re: Recruitment Thread
saw your mod on moddb, and i must say, i was thinking of something like this myself, lol
i can model things if needed, but i dont have maya, so anything i do will have to be exported to you in an OBJ format.
i can texmap as well, as long as whatever im texmapping is in an OBJ format.
(have DAZ studio in which i can pretty much model anything, Wings 3D, UV mapper, and Photoshop)
i can model things if needed, but i dont have maya, so anything i do will have to be exported to you in an OBJ format.
i can texmap as well, as long as whatever im texmapping is in an OBJ format.
(have DAZ studio in which i can pretty much model anything, Wings 3D, UV mapper, and Photoshop)
azurelao- Posts : 5
Points : 5
Join date : 2010-03-29
Re: Recruitment Thread
3ds max can export in .obj format, (I think) can you show us some of your textures?
Re: Recruitment Thread
not exactly my best, as this was an early project, but....
made out of primitives and retextured. rendered without the nice lights to make it look pretty.
better, in terms of texturing. took a while to make, but i got it
made out of primitives and retextured. rendered without the nice lights to make it look pretty.
better, in terms of texturing. took a while to make, but i got it
azurelao- Posts : 5
Points : 5
Join date : 2010-03-29
Re: Recruitment Thread
ok, what file type do you want the models in?
Also, right now, so I don't have two of the same texture, you don't have many options, but you can texture the Artillery Emplacement, when shriken gets back, you can get the obelisk models
Also, right now, so I don't have two of the same texture, you don't have many options, but you can texture the Artillery Emplacement, when shriken gets back, you can get the obelisk models
Re: Recruitment Thread
yeah
send me the .OBJ's and ill get to work
send me the .OBJ's and ill get to work
azurelao- Posts : 5
Points : 5
Join date : 2010-03-29
Re: Recruitment Thread
Remember me? You told me to work on my mapping skills.. Well me and spider pig have been talking over on MODDB and I understand perfectly how to script campaigns
And I have also improved my mapping skills by learning a thing or two, so...Do you still want me to help spider pig script and make maps?
And I have also improved my mapping skills by learning a thing or two, so...Do you still want me to help spider pig script and make maps?
Trailhog250- Posts : 4
Points : 4
Join date : 2010-03-27
Location : USA Alabama
Re: Recruitment Thread
Ok thanks
Trailhog250- Posts : 4
Points : 4
Join date : 2010-03-27
Location : USA Alabama
Re: Recruitment Thread
Still in need of modelers? Just give me a concept picture and I'll get right to work. When I have the time to spare ofc ^^
CnC_Lover- Posts : 2
Points : 2
Join date : 2010-03-31
Re: Recruitment Thread
great, I got one for you that wasn't finished the first time
http://www.moddb.com/mods/redux/images/scorpion-tank-concept-i#imagebox
http://www.moddb.com/mods/redux/images/scorpion-tank-concept-i#imagebox
Re: Recruitment Thread
Ah yes, PizzaAtomica's concept. How many polygons do you want me to have?
CnC_Lover- Posts : 2
Points : 2
Join date : 2010-03-31
Maps
I can do maps...I would like to get into codeing but I will not offer that as yet as I do not know what language you are using. (I know VB) but my question is.. are you using the CNC3TW world builder or CNC3KW worldbuilder?
Also I would need the attributes of the units in order to balance the map.
Also I would need the attributes of the units in order to balance the map.
LordNIKON- Posts : 1
Points : 1
Join date : 2010-04-02
Re: Recruitment Thread
The primary mod here is for C&C3, so it has to be the TW World Builder. TW has the SDK provided, but not KW, there's someone claim that KW has an SDK, but the problem is, it's not an official EA release. So the TW SDK is the safe side to use.
SilentMirage- Posts : 107
Points : 113
Join date : 2010-03-31
Re: Recruitment Thread
The unofficial KW SDK isn't even finished yet, if I read correctly.
SEA-106- Posts : 10
Points : 12
Join date : 2010-03-31
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